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		<title>Children of Caine</title>
		<link>http://thesword.forumotion.net/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Wed, 15 Oct 2008 05:53:49 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Children of Caine</title>
			<url>http://i41.servimg.com/u/f41/13/11/31/62/deadci10.png</url>
			<link>http://thesword.forumotion.net/feed/?</link>
		</image>
		<item>
			<title>The Hunter Arrives</title>
			<link>http://thesword.forumotion.net/the-city-f4/the-hunter-arrives-t46.htm</link>
			<dc:creator>O'olish Amaneh</dc:creator>
			<description>Fear…it had a certain, shall we say, appetizing aroma as it wafted upon a starless night.  All creatures, great, small, living and especially the dead could be counted on for such a response when threatened by something beyond even their primal understandings.  It was the “Bramen” as the Hindu’s would call it, that spiritual force that somehow connected everything together.  In his own culture it would be the guardian spirit or ones ancestors that would give someone forewarning of the  ...</description>
			<category>The City</category>
			<pubDate>Wed, 08 Oct 2008 16:15:24 GMT</pubDate>
			<comments>http://thesword.forumotion.net/the-city-f4/the-hunter-arrives-t46.htm#51</comments>
			<guid>http://thesword.forumotion.net/the-city-f4/the-hunter-arrives-t46.htm</guid>
		</item>
		<item>
			<title>testing repeat testing</title>
			<link>http://thesword.forumotion.net/the-city-f4/testing-repeat-testing-t50.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Random number (1,100) :28Random number (1,100) :98Random number (1,100) :59Random number (1,100) :98Random number (1,100) :10Random number (1,100) :68Random number (1,100) :5Random number (1,100) :56Random number (1,100) :54Random number (1,100) :97Random number (1,100) :22Random number (1,100) :77Random number (1,100) :1Random number (1,100) :34Random number (1,100) :33Random number (1,100) :37Random number (1,100) :24Random number (1,100) :7Random number (1,100) :9Random number (1,100) :62Random  ...</description>
			<category>The City</category>
			<pubDate>Wed, 15 Oct 2008 05:53:49 GMT</pubDate>
			<comments>http://thesword.forumotion.net/the-city-f4/testing-repeat-testing-t50.htm#58</comments>
			<guid>http://thesword.forumotion.net/the-city-f4/testing-repeat-testing-t50.htm</guid>
		</item>
		<item>
			<title>Holy Orders</title>
			<link>http://thesword.forumotion.net/the-city-f4/holy-orders-t48.htm</link>
			<dc:creator>Persephone</dc:creator>
			<description>Isamary was walking out of one of tunnels leading to seats and silently made her way to the floor, because the amphitheater is empty the acustics the only sound made is heard is the loud clap of her booted heels as she walks.  It was all empty.  I made sure of it.  My blue eyes watching every move she made.  She was definatly going to fit what I saw for her.  Her words made her stand out.



My fingers twitched almost wanting to make sure that my new Bishop was a woman.  She had shown her rock  ...</description>
			<category>The City</category>
			<pubDate>Sat, 11 Oct 2008 06:19:21 GMT</pubDate>
			<comments>http://thesword.forumotion.net/the-city-f4/holy-orders-t48.htm#54</comments>
			<guid>http://thesword.forumotion.net/the-city-f4/holy-orders-t48.htm</guid>
		</item>
		<item>
			<title>Character Biography</title>
			<link>http://thesword.forumotion.net/the-velvet-lounge-f5/character-biography-t49.htm</link>
			<dc:creator>O'olish Amaneh</dc:creator>
			<description>Name: O’olish Amaneh, “Le Grande Serpent”, James Benedict, “Two-Bears”

Clan: Gangrel (appears Settie)

Appearance: Native American in his early to mid 40s w/Snake eyes.

Age at embrace: 58

Avatar: Wes Studi

Background:

	O’olish is, or at least claims, to be the last of the Sinnissippi Indian Tribe.  Born in the years prior to the French and Indian War to a small and dying out tribe O’olish excelled in the arts of war drawing as much attention from the settlers he avoiding  ...</description>
			<category>The Velvet Lounge</category>
			<pubDate>Mon, 13 Oct 2008 16:47:27 GMT</pubDate>
			<comments>http://thesword.forumotion.net/the-velvet-lounge-f5/character-biography-t49.htm#55</comments>
			<guid>http://thesword.forumotion.net/the-velvet-lounge-f5/character-biography-t49.htm</guid>
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		<item>
			<title>Helpful links</title>
			<link>http://thesword.forumotion.net/library-f1/helpful-links-t47.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>because this is a huge game thats got lots of back story to it and many books to it and i dont want to have to post it all here on the forum i'm going to start a list of sights i've found after the fact that might have more than what i've provided. If you find any you would like to share please feel free to share them.



Merits and Flaws including clan merits and flaws: http://www.geocities.com/Paris/Parc/2606/mf.html </description>
			<category>Library</category>
			<pubDate>Fri, 10 Oct 2008 14:30:51 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/helpful-links-t47.htm#53</comments>
			<guid>http://thesword.forumotion.net/library-f1/helpful-links-t47.htm</guid>
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		<item>
			<title>Priest Rituals</title>
			<link>http://thesword.forumotion.net/library-f1/priest-rituals-t45.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Auctoritas Ritae

 

The Auctoritas Ritae are the central rites that bind the Sabbat together, and define in the eyes of the Sabbat what it means to be Sabbat. Knowledge of these rites, and experience in performing them is not easy to come by, but it is just as necessary for advancement in the sect as physical power or mental alacrity. Out of character, this knowledge is represented by the Sabbat ability Ritual Knowledge; a definition is provided below.



Because the Auctoritas Ritae  ...</description>
			<category>Library</category>
			<pubDate>Wed, 08 Oct 2008 03:44:32 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/priest-rituals-t45.htm#48</comments>
			<guid>http://thesword.forumotion.net/library-f1/priest-rituals-t45.htm</guid>
		</item>
		<item>
			<title>Combat and Challenge Rules (beta)</title>
			<link>http://thesword.forumotion.net/library-f1/combat-and-challenge-rules-beta-t44.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Because this game's system is normally dice rolls or paper rock scissors to make it more forum friendly this is going to be a prototype combat system for using abilities and having combat.



  Traits

The system in simple terms: Higher traits means more chance of winning.

You base success chance will start at 50/50 and then for every trait more you'll get 5% more for each trait more than your opponent.



     Example 1- 14 physical trait challenger versus 12 physical trait challenged.  ...</description>
			<category>Library</category>
			<pubDate>Tue, 07 Oct 2008 22:32:02 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/combat-and-challenge-rules-beta-t44.htm#47</comments>
			<guid>http://thesword.forumotion.net/library-f1/combat-and-challenge-rules-beta-t44.htm</guid>
		</item>
		<item>
			<title>The Entrance of Ms. White</title>
			<link>http://thesword.forumotion.net/the-city-f4/the-entrance-of-ms-white-t43.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>There was just one worth reading in the sea of graffiti before her. &quot;Call this number for a good time&quot; were the words before the number. It didn't  fit in with the rest. All the others were a simple tag of property, of one gang's claim to fame on this patch of dirt, or some poor kid trying to shine with the skill of this street urchin art. No of all these the one no one else should be able to read for its crudely drawn manor and the fact it wasn't exactly english. Sabbat sign varied  ...</description>
			<category>The City</category>
			<pubDate>Tue, 07 Oct 2008 04:45:07 GMT</pubDate>
			<comments>http://thesword.forumotion.net/the-city-f4/the-entrance-of-ms-white-t43.htm#46</comments>
			<guid>http://thesword.forumotion.net/the-city-f4/the-entrance-of-ms-white-t43.htm</guid>
		</item>
		<item>
			<title>A Beginning</title>
			<link>http://thesword.forumotion.net/the-city-f4/a-beginning-t42.htm</link>
			<dc:creator>Persephone</dc:creator>
			<description>Blood.  Fire.  Blood.  Passion.  Blood.  Pleasure.  Blood.  Desire.  Blood.  Rapture.  Blood.  Orgasm.  Blood.



Eyes closed.



Body trembled.



It was her fault.  She was the one that showed the blood.  She asked for it.  Hands slowed as lips slow.  Tongue lapped trying to get every last drop.  Sex.  Memory.   Eyes closed.  Past memory.  Hands.  On my breasts.  My inner parts.  The flow of blood.  The raw untapped power.  My body flushed warmed.  Every delicious sensation ripped through  ...</description>
			<category>The City</category>
			<pubDate>Tue, 07 Oct 2008 02:59:34 GMT</pubDate>
			<comments>http://thesword.forumotion.net/the-city-f4/a-beginning-t42.htm#45</comments>
			<guid>http://thesword.forumotion.net/the-city-f4/a-beginning-t42.htm</guid>
		</item>
		<item>
			<title>Discipline Protean</title>
			<link>http://thesword.forumotion.net/library-f1/discipline-protean-t41.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>This Discipline allows a vampire to transform either her entire body or a part of her body into something inhuman. The vampire can thus grow claws, turn into a bat, meld into the earth or transform into mist.

A vampire can use most other Disciplines while shapeshifted. Thus, a Kindred in animal form may still read auras and communicate with animals. Only when a vampire is in mist form should additional restrictions be applied. For example, eye contact cannot be made, so Dominate powers cannot  ...</description>
			<category>Library</category>
			<pubDate>Sun, 05 Oct 2008 01:12:10 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/discipline-protean-t41.htm#44</comments>
			<guid>http://thesword.forumotion.net/library-f1/discipline-protean-t41.htm</guid>
		</item>
		<item>
			<title>Clan Bonuses and Weaknesses Explained</title>
			<link>http://thesword.forumotion.net/library-f1/clan-bonuses-and-weaknesses-explained-t40.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Brujah Antitribu

Clan Advantage: Two free dots of any combination of the Academics, Brawl, Streetwise or Politics abilities.



Clan Disadvantage: Prone to violence. One Trait penalties on all Self-Control/Instinct tests.



Gangrel Antitribu

Clan Advantage: One free dot of the Animal Ken and Survival abilities.



Clan Disadvantage: Animalistic Features. For every instance of Frenzy a Gangrel antitribu undergoes, they gain one animalistic feature and a Negative Social Trait (Bestial,  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 04:03:46 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/clan-bonuses-and-weaknesses-explained-t40.htm#43</comments>
			<guid>http://thesword.forumotion.net/library-f1/clan-bonuses-and-weaknesses-explained-t40.htm</guid>
		</item>
		<item>
			<title>The Camarilla</title>
			<link>http://thesword.forumotion.net/library-f1/the-camarilla-t39.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Camarilla was founded during the 15th century (the first meeting cited was in 1450) in response to the Inquisition and the Anarch Revolt. Largely, it was formed by the desperation of the vampire elders of its seven main clans as a means to marshal their powers into a united front and beat back the Anarchs. This it managed to do after forty years of fighting, and the Anarch Revolt was officially ended at the Convention of Thorns in 1493. Nevertheless, some Anarchs refused to give up peacefully,  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 01:45:53 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/the-camarilla-t39.htm#42</comments>
			<guid>http://thesword.forumotion.net/library-f1/the-camarilla-t39.htm</guid>
		</item>
		<item>
			<title>Fragments of the Book of Nod</title>
			<link>http://thesword.forumotion.net/library-f1/fragments-of-the-book-of-nod-t38.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>This book is a book you can actually buy or find online. In the game world: the World of Darkness, as most call it there is no physical complete copy of this book. I will put fragments here to help show the great story that made up this game. If you would like to get the full story this is the Book of Nod. If you do acquire Nod lore of any level we can discuss what you do know. Giving that this is a sabbat game everyone could choose if they wish to understand (there are those who may wish to  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 01:10:47 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/fragments-of-the-book-of-nod-t38.htm#41</comments>
			<guid>http://thesword.forumotion.net/library-f1/fragments-of-the-book-of-nod-t38.htm</guid>
		</item>
		<item>
			<title>The Ranks of the Sword</title>
			<link>http://thesword.forumotion.net/library-f1/the-ranks-of-the-sword-t37.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Ranks and Status



Despite its open structure at the bottom, the Sabbat maintains several Ranks, listed from &quot;high&quot; to &quot;low&quot; in the sect organisation.



Regent Though there have been several Regents through out the history of the Sabbat, there is only ever one at a time. It is essentially the &quot;Leader&quot; of the Sabbat, assuming one can control the force that is held within under a strict (or any for that matter) set of laws. In the End of Times, the final Regent  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 00:46:10 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/the-ranks-of-the-sword-t37.htm#40</comments>
			<guid>http://thesword.forumotion.net/library-f1/the-ranks-of-the-sword-t37.htm</guid>
		</item>
		<item>
			<title>The Convention of Thorns</title>
			<link>http://thesword.forumotion.net/library-f1/the-convention-of-thorns-t36.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Convention of Thorns was an agreement between leaders of the Camarilla, the Anarchs and the Assamite clan made on October 23, 1493. Its name comes from the location of the meeting: the Abbey of the Sacred Crown near the small village of Thorns outside Silchester in England. It marked the end of open conflict between the three groups, and more specifically an end to the first Anarch Revolt.



The Convention was proposed by the founders of the Camarilla, who had created the sect only seven  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 00:44:31 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/the-convention-of-thorns-t36.htm#39</comments>
			<guid>http://thesword.forumotion.net/library-f1/the-convention-of-thorns-t36.htm</guid>
		</item>
		<item>
			<title>The Sabbat</title>
			<link>http://thesword.forumotion.net/library-f1/the-sabbat-t35.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Quote:&quot;Ever dance with the Devil in the pale moon light? I always ask that of all my prey.&quot;

(the Joker, from Batman)







The Sabbat is seen by those outside the sect as an organization with no purpose other than to prey on other Kindred and consume their vitae through Diablerie and to spread of dissension and rebellion throughout the younger members of Kindred society. It's members are seen by other Kindred as callous and vicious brutes who place no value on Kindred existence,  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 00:37:54 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/the-sabbat-t35.htm#38</comments>
			<guid>http://thesword.forumotion.net/library-f1/the-sabbat-t35.htm</guid>
		</item>
		<item>
			<title>Derangements</title>
			<link>http://thesword.forumotion.net/library-f1/derangements-t34.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>This is a short list of derangements. Any of these used correctly and with my approval of the backstory detailing the specifics including your derangement is good. For multiple personality disorder and fugue an extensive conversation must be held with the HST along with a background. Anyone can have a disorder, if Malkavian you MUST have a derangement. If found not playing your derangement in staff's opinion you will be forced to buy it off your sheet, and if Malkavian made to correct your ways  ...</description>
			<category>Library</category>
			<pubDate>Sat, 04 Oct 2008 00:04:15 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/derangements-t34.htm#35</comments>
			<guid>http://thesword.forumotion.net/library-f1/derangements-t34.htm</guid>
		</item>
		<item>
			<title>A Dictionary</title>
			<link>http://thesword.forumotion.net/library-f1/a-dictionary-t33.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Abbot: (AB-et)- a Vampire or Ghoul who oversees a Sabbat communal haven.



Albigensian: (or Cathar)- A follower of the Path of Enlightenment known as the Path of Cathari.



Antitribu: (ant-ah-TRIB-oo)- &quot;anti-tribe&quot;; the word refers to all members of the Sabbat whose clan as a whole belongs to the Camarilla or is independent. It may also be applied to the Tzimisces and Lasombra who exist outside the Sabbat.



Archbishop: (ARCH-BISH-up)- A vampire who serves as leader of a Sabbat-held  ...</description>
			<category>Library</category>
			<pubDate>Fri, 03 Oct 2008 20:35:16 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/a-dictionary-t33.htm#34</comments>
			<guid>http://thesword.forumotion.net/library-f1/a-dictionary-t33.htm</guid>
		</item>
		<item>
			<title>Ability List</title>
			<link>http://thesword.forumotion.net/library-f1/ability-list-t32.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Though not listed ALL abilities can be bought up to 5 dots. As an ability is used you loose it until next 'cycle'



Academics- Retest for researching and basic school (k-12 knowledge)

1 able to read english

2 able to read latin

3 understand dewey decimal system

4 able to duplicate text

5 -



Acting- Retest for acting

Alertness- 

Awarness- Test to notice magical happenings

1 somewhere in the city someone did something

2 somewhere in the neighborhood someone did something

3  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 18:17:48 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/ability-list-t32.htm#33</comments>
			<guid>http://thesword.forumotion.net/library-f1/ability-list-t32.htm</guid>
		</item>
		<item>
			<title>Physical Social Mental Trait List</title>
			<link>http://thesword.forumotion.net/library-f1/physical-social-mental-trait-list-t31.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>  Physical: Aggressive, Agile, Athletic, Brawny, Brutal, Deadly, Dexterous, Enduring, Energetic, Ferocious, Fierce, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Savage, Stalwart.



   Negative Physical: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Frail, Lame, Lethargic, Puny, Sickly, Slow, Soft.





    Social: Alluring, Beguiling, Callous, Charismatic, Charming, Commanding, Cruel, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Fearsome, Genial,  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 17:31:49 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/physical-social-mental-trait-list-t31.htm#32</comments>
			<guid>http://thesword.forumotion.net/library-f1/physical-social-mental-trait-list-t31.htm</guid>
		</item>
		<item>
			<title>Nature and Demeanor</title>
			<link>http://thesword.forumotion.net/library-f1/nature-and-demeanor-t25.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Here is a detailed list of the natures and demeanors you may select upon character creation. Remember:



    * Nature is the true personality of your character. 



    * Demeanor is the face your character wears for the world. 



    *

          o Yes, natures and demeanors can be the the same in some situations. 





Architect: The Architect has a sense of purpose even greater than herself. She is truly happy only when creating somethingof lasting value for others. People will  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 16:34:48 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/nature-and-demeanor-t25.htm#25</comments>
			<guid>http://thesword.forumotion.net/library-f1/nature-and-demeanor-t25.htm</guid>
		</item>
		<item>
			<title>Aptitude Merits &amp;amp;  Flaws</title>
			<link>http://thesword.forumotion.net/library-f1/aptitude-merits-flaws-t30.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>These Merits and Flaws establish special capacities and abilities for your character, or modify the effects and powers of your character's other Traits.



Computer Aptitude (1-PT Merit)

You have a natural affinity with computers, so the difficulties of all rolls to repair, construct or operate them are two less.



Crack Driver (1-PT Merit)

You have a natural affinity with driving motorized wheeled vehicles, such as cars, 18-wheelers and even tractors. The difficulties of all rolls requiring  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 17:01:36 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/aptitude-merits-flaws-t30.htm#30</comments>
			<guid>http://thesword.forumotion.net/library-f1/aptitude-merits-flaws-t30.htm</guid>
		</item>
		<item>
			<title>Supernatural Merits &amp;amp; Flaws</title>
			<link>http://thesword.forumotion.net/library-f1/supernatural-merits-flaws-t29.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Medium (2-PT. Merit)

You possess the natural affinity to sense and hear spirits, ghosts, and shades. Though you cannot see them, you can sense them, speak to them and, through pleading or cajoling, draw them to your presence. You may call upon them for aid or advice, but there will always be a price.



Faerie Affinity (2-PT Merit)

Your presence does not frighten faeries; indeed, it attracts them, and you are naturally attuned to their ways. You are able, unlike most Kindred, to enter Arcadia,  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 17:00:04 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/supernatural-merits-flaws-t29.htm#29</comments>
			<guid>http://thesword.forumotion.net/library-f1/supernatural-merits-flaws-t29.htm</guid>
		</item>
		<item>
			<title>Social Merits &amp;amp; Flaws</title>
			<link>http://thesword.forumotion.net/library-f1/social-merits-flaws-t28.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Prestigious Sire (1-PT. Merit)

Your sire has or had great status in her sect or clan, and this has accorded you with a certain amount of prestige. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. This prestige might aid you greatly in dealings with your elders or other neonates, or it might engender jealousy or contempt.



Natural Leader (1-PT. Merit)

You are gifted with a certain magnetism to which others naturally defer.  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 16:58:57 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/social-merits-flaws-t28.htm#28</comments>
			<guid>http://thesword.forumotion.net/library-f1/social-merits-flaws-t28.htm</guid>
		</item>
		<item>
			<title>Mental Merits &amp;amp; Flaws</title>
			<link>http://thesword.forumotion.net/library-f1/mental-merits-flaws-t27.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Common Sense (1-PT. Merit)

You have a significant amount of practical, everyday wisdom. Whenever the character is about to act in a way contrary to common sense, the Storyteller can make suggesstion or warnings about the implications of said action. This is a very useful Merit to give to beginning players unfamiliar with the game.



Concentration (1-PT. Merit)

You have the ability to focus your mind and shut out any distractions or annoyances. Characters with this Merit are unaffected  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 16:57:36 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/mental-merits-flaws-t27.htm#27</comments>
			<guid>http://thesword.forumotion.net/library-f1/mental-merits-flaws-t27.htm</guid>
		</item>
		<item>
			<title>Physical Merits and Flaws</title>
			<link>http://thesword.forumotion.net/library-f1/physical-merits-and-flaws-t26.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Acute Sense (1-PT. Merit)

One of your senses is exceptionally sharp, be it sight, hearing, smell, touch or taste. The difficulties for all tasks involving the use of this particular sense are reduced by two. This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.



    * Acute Hearing (1-PT Merit) 



You have exceptionally sharp hearing, even for a vampire. The difficulties of all dice roll that relate to hearing (e.g. Perception + Alertness to hear  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 16:55:53 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/physical-merits-and-flaws-t26.htm#26</comments>
			<guid>http://thesword.forumotion.net/library-f1/physical-merits-and-flaws-t26.htm</guid>
		</item>
		<item>
			<title>Disipline: Obtenebration</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-obtenebration-t24.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>LEVEL 1

*Shadow Play

You can exert a limited degree of control over existing shadows and darkness. At your mental command, darkness can be made to deepen or retreat, lengthen, move, flicker or undulate disturbingly. Though you can only affect a limited area of shadow, the stuff takes on a hellish quality and bends to your supernatural will.



LEVEL 2

*Shroud of Night

You can evoke a cloud of inky blackness, a blob that absorbs all light and distorts sound. Hovering preternaturally  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 08:20:55 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-obtenebration-t24.htm#24</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-obtenebration-t24.htm</guid>
		</item>
		<item>
			<title>Character Creation</title>
			<link>http://thesword.forumotion.net/library-f1/character-creation-t23.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>http://domains.owbn.org/TampaUNC/files/VtM%20Tampa%20Character%20Sheet.pdf



The link above can be used as a visual skeleton for what your character would need. This sheet has more than what you need but it is the best i know of right now. Any abilities listed on this sheet if you want to have on your own please discuss with me and we shall see. If you would like to use this and the other information in the other threads in the Library to come up with your own character by all means go for  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 07:47:47 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/character-creation-t23.htm#23</comments>
			<guid>http://thesword.forumotion.net/library-f1/character-creation-t23.htm</guid>
		</item>
		<item>
			<title>Blood Willpower Stat Generation Chart</title>
			<link>http://thesword.forumotion.net/library-f1/blood-willpower-stat-generation-chart-t22.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>GenerationMax TraitBlood PoolBlood Per TurnWillpowerFourth505010 20/40Fifth4040814/24Sixth3030612/20Seventh2020410/18Eighth151538/16Ninth141426/10Tenth131314/8Eleventh121214/6Twelfth111114/6Thirteenth101012/4





__________________________________

Animalism, Auspex, Celerity, Dementation, Dominate, Fortitude, Obfuscate, Obtenebration, Potence, Presence, Protean, Vicissitude

__________________________________

Character Creation Rules

__________________________________

Brujah,  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 06:21:32 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/blood-willpower-stat-generation-chart-t22.htm#22</comments>
			<guid>http://thesword.forumotion.net/library-f1/blood-willpower-stat-generation-chart-t22.htm</guid>
		</item>
		<item>
			<title>Disipline: Vicissitude</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-vicissitude-t21.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Fiends of Eastern Europe harbor twisted secrets that make other vampires shudder. Vicissitude, the signature Discipline of the Tzimisce clan, reflects the inner nature of the most alien of vampires. Through Vicissitude, the wielder can reshape flesh inder his very touch, whether into gross deformity or unearthly beauty.

When use on mortals, ghouls, revenants and vampires of weaker generation than the user, Vicissitude's effects are permanent. Vampires of equal or more powerful potent generations  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:26:24 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-vicissitude-t21.htm#21</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-vicissitude-t21.htm</guid>
		</item>
		<item>
			<title>Disipline: Obfuscate</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-obfuscate-t20.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>This Discipline, mastered by the Nosferatu House, are arts of concealment and deception. Use of these powers can keep mortals, except those with wonderous powers, and even Cainites not possessed of certain Disciplines and abilities, from finding them, or ferreting them out when deceiving another. Level 1:

Cloak of Shadows

:Your ability to conceal yourself is not yet fully developed, you you need some sort of cover in order to hide yourself effectively. Once undercover you must remain completely  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:14:03 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-obfuscate-t20.htm#20</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-obfuscate-t20.htm</guid>
		</item>
		<item>
			<title>Disipline: Dominate</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-dominate-t19.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>LEVEL 1

*Command Exerting your will against a single individual, you can give a simple command and demand obedience. A single word, even one embedded in a sentence and stressed lightly, becomes an imperative command to your victim. You need only meet your victim’s gaze. AS long as your victim sees your eyes and hears your voice, your command carries the authority of your blood. The command must be simple and easily understood…&quot;Sleep&quot;, &quot;Scream&quot;, &quot;Follow&quot; and  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:13:08 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-dominate-t19.htm#19</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-dominate-t19.htm</guid>
		</item>
		<item>
			<title>Disipline: Auspex</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-auspex-t18.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Level. I: Heightened Senses This power sharpens all of the vampire's senses, effectively doubling the clarity and range of sight, hearing and smell. While her senses of taste and touch extend no farther than normal, they likewise become far more acute; the vampire could taste the hint of liquor in a victim's blood, or feel the give of the board concealing a hollow space in the floor. The Kindred may magnify her senses at will, sustaining this heightened focus for as long as she desires. At the  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:11:15 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-auspex-t18.htm#18</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-auspex-t18.htm</guid>
		</item>
		<item>
			<title>Disipline: Presence</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-presence-t17.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>To many, vampires seem to exude and air of command, sensuality, or intimadation. For a master of Presence, emotions are playthings to be manipulated and stimulated. When many Cainites survive through careful manipulation of mortal society, the ability to sway emotions and control passions is a powerful capability indeed. More that simply using intruige or carefully rehearesed acting to influence others, vampires with Presence literally project auras of power over dread.

The Presence Discipline  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:08:05 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-presence-t17.htm#17</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-presence-t17.htm</guid>
		</item>
		<item>
			<title>Disipline: Fortitude</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-fortitude-t16.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Fortitude describes a type of supernatural toughness and vigor which allows Kindred extra advantages in resisting the harm to which their kind is especially vulnerable. All vampires have a powerful constitution, and are able to shrug off the injury inflicted by guns and weapons of all sorts. However, most are very susceptible to sunlight and fire, and are easily harmed by them. Those with Fortitude are not easily bowed by even these elemental forces, and are even more resistant to &quot;normal&quot;  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:06:15 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-fortitude-t16.htm#16</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-fortitude-t16.htm</guid>
		</item>
		<item>
			<title>Disipline: Dementation</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-dementation-t15.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The special legacy of the Malkavian Clan, Dementation allows the vampire to channel madness, focus it and pour it into the minds of those around him. Though in former nights this power was practiced primarily by the Malkavians of the Sabbat, in recent years it has spread throughout the Clan. Some kindred speculate that this &quot;infection&quot; might be yet another move in the Jyhad; a few vampires, of particularly paranoid bent, even whisper that the Malkavians are to be the harbingers of the  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:04:05 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-dementation-t15.htm#15</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-dementation-t15.htm</guid>
		</item>
		<item>
			<title>Disipline: Animalism</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-animalism-t14.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Level I:

Feral Whispers

While maintaining eye contract you can talk to most animals. Insects, intervertebrates and most fish [with the possible exception of larger ones like sharks] are just too simple, their Beasts too weak, to connect with.

Feral Whispers provides no guarantees that an animal will want to deal with the vampire, nor does it ensure that the animal will pursue any requests the vampire makes of it. Still, it does at least make the creature better disposed toward the Kindred.  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 05:01:02 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-animalism-t14.htm#14</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-animalism-t14.htm</guid>
		</item>
		<item>
			<title>Disipline: Potence</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-potence-t13.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>All vampires are capable of prenatural strength by human standards, simply through the use of bloods. With Potence, though, this strength extends far beyond such measures. The inhuman might of Potence is sufficient to allow a vampire to break bones, shatter stone, and even heft and destroy heavy or resiliant objects. Vampires using Potence in battle are fearsome indeed, delivering telling blows that fell even their undead adversaries.

Most uses of Potence above the Basic levels are considered  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 04:51:13 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-potence-t13.htm#13</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-potence-t13.htm</guid>
		</item>
		<item>
			<title>Disipline: Celerity</title>
			<link>http://thesword.forumotion.net/library-f1/disipline-celerity-t12.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>As one of the physical augmenting Disciplines of vampires, Celerity represents prenatural speed and reflexes. When angered, stressed, or consumed with need, a Cainite can use the power inherent in the blood to fuel her actions, moving with startling quickness. If attacked by surprise, the victim may use Celerity in the initial challenge- she must respond with her normal reflexes, and can only draw on her vampiric speed once she has reacted to the surprise.

The Celerity Discipline is most common  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 04:47:20 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/disipline-celerity-t12.htm#12</comments>
			<guid>http://thesword.forumotion.net/library-f1/disipline-celerity-t12.htm</guid>
		</item>
		<item>
			<title>The Nosferatu</title>
			<link>http://thesword.forumotion.net/clans-f3/the-nosferatu-t11.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Cainite historians suspect that the Nosferatu antitribu joined the Sabbat not out of resentment for their elders, but out of something more malevolent underneath the clan’s pustulant facade. Indeed, the Nosferatu antitribu seem to be on at least civil terms with their Camarilla counterparts, but this apparent cohesion may simply be due to the fact that they are beyond such things as petty allegiances and concentrate instead on the force that threatens their clan nightly. Of course, the Nosferatu  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 04:15:34 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-nosferatu-t11.htm#11</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-nosferatu-t11.htm</guid>
		</item>
		<item>
			<title>The Ventrue</title>
			<link>http://thesword.forumotion.net/clans-f3/the-ventrue-t10.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Long ago, before the Sabbat and Camarilla existed, before the Anarch Revolt and before the Lasombra slew their Ancient and drank his precious vitae, the Ventrue were knights and lords, masters of their manors. After the powderkeg of the Anarch Revolt and Tyler’s bold attack of Hardestadt the Elder came the Renaissance, and the Ventrue changed with the times. Driven by greed and power-lust, the Ventrue shifted tack. Rather than maintain their noble status, they pursued greater interests in the  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 04:10:11 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-ventrue-t10.htm#10</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-ventrue-t10.htm</guid>
		</item>
		<item>
			<title>The Toreador</title>
			<link>http://thesword.forumotion.net/clans-f3/the-toreador-t9.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Toreador antitribu were instrumental in the formation of the Sabbat, and much of what came out of the Convention of Thorns did so under the direction of Toreador anarchs who would later guide the sect. With the organizational efforts of the Lasombra and Tzimisce, and a few Ventrue antitribu, the Toreador created much of the sect’s structure, as well as codifying many of the sect’s beliefs. Indeed, the early, anarchic nights of the sect may have seen its destruction, &quot;if not for the  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 04:07:48 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-toreador-t9.htm#9</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-toreador-t9.htm</guid>
		</item>
		<item>
			<title>The Malkavian</title>
			<link>http://thesword.forumotion.net/clans-f3/the-malkavian-t8.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Cainites are humankind’s base nature made flesh, and the Sabbat are Kindred who accept their nature and revel in the power of the Beast. The Malkavian antitribu, then, are the Beast unrestrained. While Camarilla Malkavians may instruct or illustrate an idea using their madness, the antitribu seem more concerned with spreading madness, much like a disease. If a Malkavian is crazy like a fox, their antitribu are rabid foxes.



The Malkavian antitribu wield their dementia like double-edged  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 04:06:23 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-malkavian-t8.htm#8</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-malkavian-t8.htm</guid>
		</item>
		<item>
			<title>The Pander</title>
			<link>http://thesword.forumotion.net/clans-f3/the-pander-t7.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Although not truly a clan in the strictest sense of the word (as they have no progenitor from the Third Generation), the Panders have made much of the Sabbat’s egalitarian society, carving a niche of respectability for themselves in spite of their bastard pedigree. Like the Caitiff which, for all practical purposes, they are the Panders have no formal, recognized lineage. Any vampire who joins the Sabbat and doesn’t know what clan she is becomes a Pander, as do those childer Embraced by established  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 04:02:45 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-pander-t7.htm#7</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-pander-t7.htm</guid>
		</item>
		<item>
			<title>The Brujah</title>
			<link>http://thesword.forumotion.net/clans-f3/the-brujah-t6.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>During the Anarch Revolt, the young majority of Clan Brujah was the first and most vocal to rally to the cause. The elders of the clan, after a passing interest in the challenge to other elders’ status quo, judged the anarchs to be in error. After much debate and posturing, the elders and loyal childer of Clan Brujah turned their backs on the &quot;daft and dangerous&quot; vampires who called themselves anarchs. As a result, the Brujah anarchs, who almost unanimously refused to bow to the Convention  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 03:57:15 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-brujah-t6.htm#6</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-brujah-t6.htm</guid>
		</item>
		<item>
			<title>The Gangrel</title>
			<link>http://thesword.forumotion.net/clans-f3/the-gangrel-t5.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>Feral and untamed, the Gangrel antitribu show an animalistic face to the Sabbat. Having grown apart from the Gypsy heritage of the mainstream Gangrel, the Sabbat Gangrel have returned to their bestial sides, becoming deadly hunters whose skill in the pursuit of prey is unmatched. The clan includes subtle slayers and savage berserkers alike, and the skill with which the Gangrel take on their foes lends a powerful strength to the sect. Gangrel antitribu are not sadistic bullies like the Brujah  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 03:50:51 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-gangrel-t5.htm#5</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-gangrel-t5.htm</guid>
		</item>
		<item>
			<title>The Tzimisce</title>
			<link>http://thesword.forumotion.net/clans-f3/the-tzimisce-t4.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>If Clan Lasombra is the heart of the Sabbat, Clan Tzimisce is the soul. Even other vampires grow uneasy around these eerie kindred, and the clan’s nickname of &quot;Fiends&quot; was given to it in nights past by horrified Kindred of other lines. The Tzimisce’s signature Discipline of Vicissitude is the subject of particular dread; tales speak of crippling disfigurements inflicted on a whim, of ghastly &quot;experiments&quot; and tortures refined beyond human —or vampiric— comprehension  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 03:47:57 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-tzimisce-t4.htm#4</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-tzimisce-t4.htm</guid>
		</item>
		<item>
			<title>The Lasombra</title>
			<link>http://thesword.forumotion.net/clans-f3/the-lasombra-t3.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Lasombra clan has fallen from grace — and its members enjoy it. Simultaneously graceful and predatory, the Lasombra guide - and, when necessary, whip — the Sabbat into an implacable force. Turning their backs upon the humans they once were, Lasombra give themselves wholly over to the dark majesty of the Embrace. Murder, frenzy, predation: Why fear these things, many Lasombra ask, if one is meant to be a vampire? In contrast to the Tzimisce, though, Lasombra generally seek not to reject  ...</description>
			<category>Clans</category>
			<pubDate>Thu, 02 Oct 2008 03:44:30 GMT</pubDate>
			<comments>http://thesword.forumotion.net/clans-f3/the-lasombra-t3.htm#3</comments>
			<guid>http://thesword.forumotion.net/clans-f3/the-lasombra-t3.htm</guid>
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			<title>Live and Die by the Code</title>
			<link>http://thesword.forumotion.net/library-f1/live-and-die-by-the-code-t1.htm</link>
			<dc:creator>Isamary White</dc:creator>
			<description>The Code of Milan will be followed at all times, by all members of the Sect. These are the statutes comprising the Code of Milan:



        I. The Sabbat shall remain united in its support of the sect's Regent. If necessary, a new Regent shall be elected. The Regent shall support relief from tyranny, granting all Sabbat freedom.



        II. All Sabbat shall do their best to serve their leaders as long as said leaders serve the will of the Regent.



        III. All Sabbat shall faithfully  ...</description>
			<category>Library</category>
			<pubDate>Thu, 02 Oct 2008 03:29:16 GMT</pubDate>
			<comments>http://thesword.forumotion.net/library-f1/live-and-die-by-the-code-t1.htm#1</comments>
			<guid>http://thesword.forumotion.net/library-f1/live-and-die-by-the-code-t1.htm</guid>
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